Dad.i.Y

Life and times of a stay-at-home homeschooling dad of three, grad student, and sometimes adjunct instructor at the local community college.

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7 posts tagged gaming

Minecraft.

For those of you who know me, hearing that I’m playing a lot of games should come as no surprise. But my most recent gaming addiction has been a bit of a surprise for me, not just because it’s not a board game, but that it’s one of the most dynamic and useful tools for creativity I’ve ever discovered. My son loves Pokemon, and in our respective journeys through the Poke-world, he happened upon something that really caught his fancy, but it’s not Pokemon related. At least not directly. A couple of weeks ago, he mentioned the game Minecraft (which I’d heard of, but didn’t know anything about) and asked if we could get it. It seems there’s a modified version that adds Pokemon characters and allows you to play out simulations like the stories from from the Pokemon cartoon. I said I’d check it, did some reading, and reluctantly downloaded the game. I didn’t get around to playing it (much to his frustration) for a few days, but I did a bit more reading during that time and fell in love with the story behind the game. When it was originally released to the public, still very much in alpha, it was the product of a single independent game designer. He thought development would be easier while people were playing, and he sent the source code out there for others to develop alongside him. It was such a hit among indie gamers that an api was eventually developed, the game went viral in beta, and he released the first official version in 2011 to an eager community of over 1 million users. While that may seem, I don’t know, boring (unless you’re into game development), when you read about the initial versions and responses to the game, it’s actually quite fascinating. You see, there are no instructions in Minecraft, there were no tutorials in those first months. And while there are tomes of instructions, wikis, mods, tutorials, even youtube channels dedicated solely to gameplay now, the base is still the same. You load the game, your character is dropped into a blocky (think 16 bit) 3D world. You look around at trees or deserts, sheep, maybe a large sea, and you figure out what to do next. At night, depending on the setting, monsters come out and try to attack you. You have a limited amount of life and a hunger meter. Now go.

I was very skeptical. Until I started playing. I found the challenge of building a shelter, looking for food, fortifying, making tools and weapons, and exploring my world to be insanely addictive. After a few days, I asked my friends (whom I’d originally asked about the game — I’m pretty ignorant when it comes to videogaming) if they’d played it yet. One by one, they checked it out… and all had the same experience I’d had. In another week, we had a server running where we could play together. In game, one of us would mine for minerals and materials while another worked with Redstone (allowing players to build simple circuits and machines). One of us built a working farm. One of us crafted better tools and clothing. It’s been three weeks now, and we’re still discovering more and more about the game.

Skip to the homeschool. This week, we were studying Newton and Locke in history and it linked to advances in farming technology. So I thought I’d try something today. Over lunch, I set up a local Minecraft server running on my home PC. I spawned a world, sent my son out of the room, and built a very basic place to start in the game. I stocked a chest with a little food, some wood blocks, and a journal (these are all basic in-game components that can be gathered or manufactured). Then I brought him back and told him his backstory. He’s a young man who’s just left home to make his way in the world. His loving mother sent him with some basic foodstuffs and a few supplies. He’s found a great spot for his home, and he needs to survive. He may not work at night. Now go.

And now, I’m sitting here finishing up this article, watching my son build a subsistence farm in the background. He’s discovered some local pigs, sheep, and cows. He’s just finished a small wheat field, which he’ll use to make bread and feed animals (once he gets them rounded up into a pen). I am answering no questions about how to build, where to build, anything, really. His place still doesn’t have a roof, but he’s figuring it out. And I can see the potential for a lot of future scenarios. Community building with his siblings. Trading with NPC villagers for supplies in an in-game economy. Exploration of historical locations through different mods and seeds. Upgrading his farm with automated functions to speed up his harvesting tasks. Endless possibilities.

We’ll see how shapes up?

Dust Tactics (Fantasy Flight Games) #boardgame #gamenight (Taken with instagram… not completely true)

I used some iPhone app.  Strip something or other, like with Comic.  The game is pretty good.  We played the Basic Rules and set up our own scenario.  For the most part, we were simply trying to learn the base mechanics.  Everything you’ve heard about the components is spot on - they’re fantastic, detailed, pre-base-coated, and the boards tend to warp (ahhh… humidity).  The expansions look good, but I have a feeling we’ll be playing the base game for awhile without them.  You’ve got to hand it to Parente; he’s created a fantastic vision of a WWII-with-sci-fi-tech world.  And I even got a little into WWII history with Connor, specifically the Nazi drive to explore all avenues for dominance.  No demonology.  That would likely freak him out.  And he’s too young for Hellboy.  Even stranger, it connected with our study of Roman civilization (we’re there in Ancient History).  News to me, a common Roman symbol placed outside doors of military training schools was the “Fasces”, a bundle of thin sticks which, when bound together, supported the head of an axe.   It symbolized unity and the empire (you get it, a bunch of small things bound together supports a powerful weapon… see, you get it).  In the early 20th century, the symbol was co-opted by the Nazis and later became the root word/symbol for the Fascist party/military in Italy.  We’re gonna make a model because, frankly, it’s a good metaphor.  But we may burn it shortly thereafter, because two good metaphors are better than one (we’ve also been reading Slave Narratives - we don’t have a lot of patience for Fascism).

Speaking of Slave Narratives - Connor just discovered that our proud home-state was on the wrong side of the Civil War.  He was pretty disappointed about that - confused about how bigotry can even exist, confused about how people can act so horrifically.  It’s weird, but the shadow of the Old South stretches long across time.  I still feel it with embarrassment handed down from my grandparents and their grandparents - I’m proud of this state and the people who call it home, but the shadow’s always there.  One mind at a time, I guess.

Anyway, Dust Tactics is pretty good, but I wouldn’t buy it unless it’s on sale.  Wait for another Tanga deal like I did.  It’s worth it at half off but not more than that.

Rainy night #Hive #boardgames #gaming (Taken with instagram)

#GameNight: Zooloretto (Taken with instagram)

Game Night - UNO

Wow. Nostalgia.

Game Night - learning Letters from Whitechapel

Scotland Yard with teeth. I also own Fury of Dracula (another hide-and-seek style game) but have neglected to bring it out with my group because of the fiddly combat mechanism. This feels like a nice stepping stone between the two and it’s absolutely beautiful on the table.

Letters from Whitechapel from Nexus Games is based on the Jack the Ripper slayings that took place in London in the late 19th century.  In the game, one player controls Jack while the other player/players (it scales to six) control five investigators attempting to track and eventually arrest Jack before the completion of the fourth round or night.  While the game borrows heavily from Scotland Yard (see also Fury of Dracula, Nuns on the Run) with Jack’s hidden movement and the investigators closing the net around prior known locations, Letters really shines in the added movement and investigative actions.  One notable difference is the movement track — both Jack and his victims move on a track separate from the investigators so the two parties will never be on the same space.  Additionally, after moving, the investigators can search for clues on adjacent spaces in an attempt to reveal Jack’s trail and possibly the location of his hideout (Jack’s arrival at his hideout signals the end of each round).  To combat this, Jack may utilize special movements (ala Scotland Yard’s taxis, ferries, etc) as well as four letters (ever true to theme) which rearrange  the patrol locations and confuse the investigative strategy.  In a particularly nasty twist, Jack claims two victims on the third night and the investigators are unaware of the order, further confusing the patrols as to Jack’s starting location in round three. 

This game will definitely hit the table this weekend, no doubt about it.  And it certainly doesn’t hurt that it’s just so damn pretty.  I’ll give a full report after a few more plays, but I can say with a fair amount of certainty that this is a fantastic game.  Granted, the theme is too mature for the kids — but there’s always Nuns on the Run.  Can’t wait to play this with the group.

Game Night - Space Hulk

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